Features

Core Features · MotionSmith AI 1.0.0

AI Animation Authoring, Built Around Iteration

MotionSmith AI combines prompt-driven motion generation, editable multi-beat sequencing, mocap/animation import, in-engine motion editing, and native Unreal IK retargeting inside one unified workspace.

Local & Private

100% Local GPU Execution

Runs directly on your NVIDIA GPU with zero cloud subscriptions, credit meters, or external API latency. Your project assets never leave your machine.

Iterative Control

Multi-Beat Timeline

Direct performances beat by beat. Chain successive prompt segments from the exact motion tail of approved clips with seamless inertial blending.

Production Ready

Native Unreal Engine Export

Retarget directly to UE5 Manny/Quinn, MetaHuman, or custom skeletons. Output native AnimationSequence assets with full Root Motion support.

Feature Matrix

Every Tool You Need to Direct 3D Performances

From single-action prompts to complex cinematic choreographies, MotionSmith provides end-to-end authoring tools without leaving Unreal Editor.

01 · Generation

Prompt-to-Motion Synthesis

Describe kinematic actions in plain language. MotionSmith leverages Meta Llama 3 for deep spatial understanding and NVIDIA Kimodo diffusion models for fluid, lifelike motion.

02 · Continuity

Incremental Tail Chaining

Never discard good work. Add new segments that automatically inherit the momentum, foot placement, and body posture from the end of your approved motion.

03 · Hybrid Workflow

Import Mocap & Continue

Bring in existing FBX, mocap data, or custom Unreal animations. Use them as the initial seed, adjust transforms, and let AI generate what happens next.

04 · Sequencing

Multi-Prompt Timeline

Organize complex shots as modular prompt clips. Trim, extend, rearrange, or replace individual beats without recalculating the rest of the sequence.

05 · Specialized Styles

Domain Motion Recipes

Select specialized generation recipes tailored for Locomotion, Idles/Gestures, Combat/Acrobatics, and Prop interactions with dedicated kinematic priors.

06 · Scene Context

Interactable Props System

Place static or skeletal meshes (chairs, weapons, obstacles) into the preview viewport. Generate context-aware animations interacting directly with scene objects.

07 · In-Studio Polishing

Pose Tweaking & Mirroring

Fine-tune joints, pin key poses, adjust ground trajectories, and instantly mirror full animation tracks across axes with dedicated in-engine authoring tools.

08 · Pipeline Handoff

IK Retargeting & Root Motion

Transfer motion directly from the SOMA generation skeleton to MetaHumans, Manny, or custom rigs. Export true Root Motion or In-Place Animation Sequences.

Hybrid Workflow

AI Does Not Have to Start From Zero

Traditional AI tools force you into an all-or-nothing approach. MotionSmith bridges the gap between hand-crafted artistry, motion capture, and AI synthesis.

Import an existing animation clip, position it on the timeline, and use AI exclusively where you need to fill gaps, create transitions, or extend the performance.

Mix Authored & Generated Motion

Mocap Walk Cycle ➔ Adjust Root Transform ➔ AI Generate: "stop and draw sword" ➔ AI Generate: "take combat stance" ➔ Export to Sequencer.

[Mocap Asset] ──▶ [AI Extension 1] ──▶ [AI Extension 2] ──▶ [UAnimSequence]
Native Integration

Keep Your Entire Animation Pipeline Inside Unreal

Eliminate the tedious cycle of generating motions on external websites, downloading FBX files, fixing broken bone rotations, and re-importing into Unreal.

Everything happens directly inside Unreal Editor. When an animation is approved, it bakes instantly into your project's Content Browser ready for State Machines, Control Rig, and Sequencer.

Built for Production Handoff

  • Zero external dependencies or web browser switching
  • Direct IK Rig & IK Retargeter profile integration
  • Full support for Root Motion extraction and ground alignment
  • Seamless compatibility with Control Rig & Sequencer
Get Started

Ready to Supercharge Your Character Animation?

Explore our step-by-step guides, technical docs, and visual prompt examples.

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