motionsmith-animate
Animate
without limits.
Turn your ideas into character animation. Generate motion from text, bring it to your rig, and shape the performance inside Blender.
- AI-Powered
Motion - Character
Animation - Text to
Motion - Local
Generation
Concept artwork · Interface shown for illustration.
Describe it. Generate it.
Make it your own.
Start with a single action or compose a sequence of prompts. Keep your character and your animation tools in the same workspace.
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Write the performance
Describe the motion and set its duration. Use prompt presets as a starting point, or combine several prompts into one take.
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Put it on your character
Select a supported target rig to retarget the result. Starting with an unrigged humanoid? Quick Rig provides adjustable markers and skinning tools.
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Continue and refine
Add another segment, try a variation, adjust the motion, and save it to your library. Work with the resulting Actions in Blender.
More than a single generation.
Build, direct and reuse motion with tools that take you from the first prompt to a sequence on your character.
Text-to-motion & chains
Generate a new motion from a prompt. Chain prompts, continue an existing take, or retry the last segment of a longer performance.
Prompt → performanceQuick Rig & retargeting
Rig an unrigged humanoid with adjustable markers, or animate an existing supported rig. Save bone mappings for your own character setups.
Your character, your rigPaths & scene direction
Guide motion along a curve or a recorded WASD path. Plan routes around obstacles and adapt an existing motion to uneven terrain.
Give motion a directionFoot lock & quick edits
Reduce sliding with contact-based foot lock. Change speed and facing, keep a take in place, smooth rotations, or reverse and repeat motion.
Refine the takeMotion & pose libraries
Save and organise your own clips and poses. Reapply motion to other characters, and use a library pose as a generation constraint.
Keep what worksClip sequencing & NLA
Load and append library clips, align their root motion, and blend transitions. Push a sequence to Blender’s NLA for further arrangement.
Build the sequence
Bring your character
into the workflow.
Use a supported rig, create one with Quick Rig, or define a chain mapping. Compatibility depends on the character’s skeleton and setup.
Core rig workflows
- Mixamo
- Rigify
- MotionSmith Quick Rig
Additional integrations
- Auto-Rig Pro
- Human Generator
- Move AI
Mapping presets & custom setups
- UE Mannequin
- Character Creator
- Ready Player Me
- Daz Genesis
- VRM / VRoid
- Saved chain mappings
Preset availability does not guarantee every character variant. Daz and VRoid presets still need validation on real character rigs.
Kimodo generates body motion. Finger animation is not generated; the character’s existing finger pose is preserved.
Work with the motion you already have.
Combine generated motion with your own animation assets and a familiar editing workflow.
External animation
Import your own FBX animation, map its source rig, and retarget it to a supported character.
Continue the character
Use the end pose of an existing character animation as the starting point for a generated continuation.
Cascadeur round trip
Send motion through the FBX workflow, edit it in Cascadeur, and bring the result back into Blender.
A local workflow.
A few things to know.
- Blender
- 5.2 LTS target
- Platform
- Windows x64 runtime
- Generation
- NVIDIA GPU / CUDA
- Setup
- MotionSmith Runtime + required model files
- Output
- Blender Actions and NLA workflows
Final hardware requirements and installation instructions will accompany the release.
Does generation run in the cloud?
Generation runs locally through the MotionSmith Runtime. The runtime and required model files must be installed before generating motion.
Is this the Unreal Engine plugin?
MotionSmith Animate is the Blender product. It uses the Kimodo generation backend shared with MotionSmith Pro, with its own Blender rigging, editing and library workflows.
Can I edit the generated animation?
Yes. Imported and retargeted motion is stored as Blender Actions. Use MotionSmith’s quick edits or continue working with Blender’s animation editors and NLA.
Does it include ready-made motion packs?
The Motion Library stores and reuses your own clips. A bundled starter clip pack has not been finalised.
When can I download it?
MotionSmith Animate is in development. The release date, pricing and download link have not been announced.
Your next performance
starts with an idea.
MotionSmith Animate for Blender.
Text-to-motion, character tools and a reusable animation workflow.

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