motionsmith-surface

Free Blender add-on  /  Local AI

Give your surfaces
a story.

Turn a reference into a textured mesh. Turn an image into a PBR material. Create, apply and explore your next surface inside Blender.

MotionSmith Surface concept artwork showing a character with metal, worn paint and stone surfaces, alongside material examples.
MotionSmith Surface  /  AI Texture & PBR Material CreationConcept artwork. Interface shown for illustration.
Free to useThe Blender add-on is free
Made for BlenderTested with Blender 5.2 LTS
Runs locallyYour own ComfyUI backend
Two ways to createMesh textures & PBR materials

Workflow preview

See Surface in action.

From a text prompt to a textured mesh. From a single image to a PBR material. Watch both workflows inside Blender.

Text to Texture  /  Image to PBR Material Watch on YouTube

Choose your starting point

One workspace.
Two creative workflows.

Start with the object you want to texture, or the material you want to create. Surface brings both into Blender's familiar material workflow.

01 / TEXTUREMesh workflow

Give your mesh a new look.

Use an image, a text description, or both to guide multi-view texture generation. Bake the result and bring it back to your selected mesh.

Reference / promptGenerated viewsTextured mesh
  • Image-only guidance, with optional prompts and presets.
  • 6-view, 10-view, manual camera and GGUF workflows.
  • Existing UVs or a generated UV layout.

Multi-view generation interprets your reference. It does not promise an exact copy of every image detail.

02 / PBR MATERIALImage workflow

Find the material in an image.

Choose a reference image and generate Base Color, Normal, Roughness, Metallic and Height maps. Surface builds a Blender material from the result.

One imagePBR mapsBlender material
  • A simple image input, with no prompt required.
  • Apply to the active slot of a selected UV-mapped mesh.
  • Or create a standalone material for later use.

Uses existing UVs; this mode does not bake to mesh geometry. Height is included as a texture, not automatically connected to displacement.

Stay in your creative space

Less setup between
the idea and the surface.

01 / REFERENCE FIRST

Your image sets the direction.

Use Image Only when you want the visual to lead. Add text or a preset when you want to steer the material further.

02 / CONNECTED MATERIALS

Maps with a place to go.

Base Color, Normal, Roughness and Metallic are connected to the shader. Generated texture images are packed into your blend file.

03 / LOCAL GENERATION

Built around your machine.

Generate through a local ComfyUI backend. The prepared Windows package includes its own Python environment and required nodes.

04 / WORKFLOW OPTIONS

Choose how you generate.

Work with automatic views or manual camera inputs. GGUF support and adjustable resolutions let you tune the workflow for your setup.

05 / VISIBLE PROGRESS

Know which stage is running.

Follow the active stage and reported step progress. Measurable stages show an estimated remaining time; Cancel is available during generation.

06 / YOUR MATERIAL LIBRARY

Keep the result in Blender.

Apply a texture set to your selected object, or keep an image-generated material ready for another UV-mapped asset.

From idea to material

Bring a reference.
Make it part of your scene.

01 / START

Choose your input.

Select your object for Texture, or choose an image for PBR Material. Give the workflow a clear visual direction.

02 / GENERATE

Explore a new surface.

Run the local generation workflow. Watch its progress, inspect the result and try another direction when you need to.

03 / CREATE

Keep working in Blender.

The generated textures become part of your material workflow. Adjust the shader, light the scene and make the result your own.

Free Blender add-on

Made to be shared.
Built to be used.

Surface is free. The distribution is simple: a Blender add-on, a model-free Windows backend, and separate model downloads from their publishers.

Packages prepared  ·  Upload pending

Downloads will be listed in the runtime hub when the packages are uploaded. Model usage remains subject to each publisher's license.

01

The Blender add-on

Two generation pages, material integration, workflow controls and model download links.

02

The local backend

ComfyUI, Python and the required nodes in one Windows package. Model weights are downloaded separately.

03

A separate guide

Installation, model setup and detailed workflow documentation will have their own Docs page. Current setup notes are available in the runtime hub.

Windows 64-bit  ·  NVIDIA GPU  ·  Blender 5.2 LTS tested
GPU memory needs depend on the model, resolution and workflow.

A few things to know

Before you begin.

A clear starting point. Detailed setup and troubleshooting belong in the separate documentation.

Is MotionSmith Surface free?

Yes. The Blender add-on is free and released under GPL-3.0-or-later. ComfyUI, the bundled tools and downloaded models retain their own licenses. In particular, Chord carries a Research-Only license.

How are Texture and PBR Material different?

Texture generates multiple views and bakes them for your mesh. PBR Material estimates material maps from a single image and creates a Blender material using existing UVs.

Do I need to install Python myself?

The prepared Windows backend includes its own Python runtime and dependencies. Model weights are separate downloads. Set the backend folder in Preferences to connect Blender to it.

Can I generate without a prompt or preset?

Yes. Texture has an Image Only mode that ignores positive and negative prompts. PBR Material takes an image directly and does not require a prompt.

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